Blender has announced plans to create a native iPad version of its renowned open-source 3D creation suite. This version will feature a multitouch interface specifically designed for artists who work on tablets. The development team aims to fully harness the capabilities of the iPad Pro and Apple Pencil, ensuring that the app maintains the power and functionality that users expect from Blender on desktop platforms.
The initial release will focus on essential features such as sculpting and basic object manipulation. Future iterations hope to incorporate advanced tools like the Grease Pencil and storyboarding. To achieve this, the team is adapting the user interface to suit the touch-driven environment of the iPad while minimizing information overload.
Existing input methods will be enhanced, and workspaces will be tailored to facilitate smoother operations. Current mockups suggest a single-window workflow, emphasizing efficient use of screen space with easily accessible tools presented through floating UI elements and contextual overlays. Importantly, the iPad version of Blender is not intended as a simplified mobile application.
The developers clarify that their focus is on delivering a robust experience for existing Blender users rather than catering to those unfamiliar with the software. They emphasize that there will be no differentiation between desktop and tablet users; both will have equal access to Blender’s tools and features. While no specific release date has been disclosed, Blender plans to showcase a live tech demo at SIGGRAPH 2025 in Vancouver.
Following the iPad Pro version, additional touch-based devices such as the Microsoft Surface, Huawei MatePad, and Wacom MovinkPad are expected to receive attention. Innovations introduced for the tablet version will also enhance the desktop experience, highlighting Blender’s commitment to evolving its software across platforms.
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